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Game Basics

  • Overview
  • Getting Started
  • Guides
  • Beginner Guide

Mechanics

  • Cats
  • Genetics
  • Breeding
  • Combat
  • Classes
  • Abilities

Database

  • Items
  • Enemies
  • Locations
  • Biomes
  • Status Effects
  • Mutations
  • Gene Index

Community

  • Strategies
  • Patch Notes
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Biomes & Routes

Home / Biomes

Route planning matters because each biome pressures different parts of your team and bloodline.

Alley

Alley early

Best place to stabilize new cats and learn movement/targeting. Prioritize safe kills over greed.

Sewer

Sewer early-mid

Expect wet/poison-style interactions. Bring cleanse or ranged damage so you do not fight inside hazards.

Graveyard

Graveyard mid

Bring sustain, cleanse, and burst for priority casters. Avoid long fights if your healer gets cursed.

Caves

Caves mid

Tanks and knockback effects shine. Ranged cats need careful positioning.

Junkyard

Junkyard mid-late

Use objects and knockback to create damage. Do not let fragile cats get boxed in.

Desert

Desert late

Speed and range matter. Enter with a developed bloodline rather than fresh kittens.

Crypts

Crypts late

Cleanse and anti-boss damage are mandatory. Preserve rare cats by retreating from doomed fights.

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Quick Links

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Did you know?

Breeding power comes from stat inheritance, skill inheritance, mutations, and disorder control, not just one lucky cat.

Contribute

Found wrong info? Edit js/data/*.js in the GitHub repo and open a PR.

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