Mutations
Mutations are inheritable body changes that can alter stats, skills, utility, or combat behavior. Many are tradeoffs; the best ones improve a class plan without damaging its key stat.
| Mutation | Body part | Type | Effect |
|---|---|---|---|
| Extra Paw | Arm | positive | Can add action economy or utility depending on roll. |
| Ram Horns | Head | mixed | +physical pressure; may trade away a defensive stat. |
| Deer Horns | Head | mixed | Usually stat-positive with a visible head mutation. |
| Rat Tail | Tail | mixed | Tail mutation with stat tradeoff and possible utility interactions. |
| Turtle Tail / Turtle Part | Tail | defensive | Leans defensive; may reduce speed or mobility. |
| Thorns | Body | positive | Punishes melee attackers or adds retaliation-style value. |
| Exposed Brain | Head | high-value | Community reports describe intelligence scaling after fights. |
| Mouth Skill Reroll | Mouth | utility | Can reroll or manipulate skill outcomes depending on exact mutation. |
| Cursed Item Removal Tail | Tail | utility | Can help deal with cursed item problems. |
| Cyclops / One Eye | Eye | mixed | Single-eye mutation with stat and defect interactions. |
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